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Please Support our Site! Editing NFSHS Car Performance Tutorial - By Justin Martin aka IH8COPS The purpose of this tutorial is to teach people how to edit the performance file of NFSHS cars. Please do not email me with questions regarding this tutorial, I will not respond to questions about car performance editing. If this tutorial does not answer your questions, try posting a message on the Total NFS Message Board
Slide Multiplier - Not complete Slide Velocity Cap - Not complete Slide Assistance Factor - Not complete Spin Velocity Cap - Not complete Push Factor - Not complete Low Turn Factor - Not complete High Turn Factor - Not complete Gradual Turn Cutoff - Not complete Medium Turn Cutoff - Not complete Sharp Turn Cutoff - Not complete Medium Turn Speed Modifier - Not complete Sharp Turn Speed Modifier - Not complete Extreme Turn Speed Modifier - Not complete Gradient Understeer - This sets the amount of understeer/oversteer a car has when you reach the limit of the car's grip. 1.0 is neutral, numbers lower than 1.0 will give understeer, numbers higher than 1.0 give oversteer. The settings that give the appropriate amount of understeer/oversteer will vary slightly depending on other settings, but here's a rough guide that should get you pretty close to correct. 0.70 - Dump trucks, other mega-understeer vehicles 0.80 - full size trucks, old large cars, bad handling muscle cars 0.85 - muscle cars (without anti roll bars) 0.90 - muscle cars (with anti roll bars) typical fwd family sedans 0.95 - modern muscle cars, most sports sedans or good handling family sedans, some sports cars 1.0 - neutral; most sports cars, sports sedans 1.1 - sports cars with somewhat wild tails, like Porsche 993's 1.2 - wild handling rear engined cars, old Porsches & Corvairs mostly Here's a sampling of what i've set some of my cars to: 1957 Olds 88 - 0.80 1970 Porsche 911S - 1.19 1975 Porsche 911 Carrera RSR 3.0 - 1.20 1981 Chevy Silverado - 0.80 Lotus Super 7 - 1.0025 Toyota MR2 Turbo - 1.00 Previous Page | ||||